![]() ![]() Overall SCL was a fantastic game from an audio perspective with nicely implemented WWise tech, a great score, and great sound design. Special thanks to Tony, the audio director for Sword Coast Legends, who was always one of the most interactive members of the nSpace team as well as an all around cool dude. While SCL wasn't everyone's cup of tea, to me it was a great game that got killed in the cradle. Obviously all credit for these sounds go to nSpace. SCL has additional NPC voicesets that are more extensive (like drow, duergar, and goblins) as well as ~15 PC voicesets that I will be doing in the near future.įeedback: Please let me know if any of the sounds aren't balanced (too loud or too low) as the files went from BNK archives to WEM to OGG to WAV and it's possible the balance got lost on some of them. The 30 included creatures are: Bear, Beholder, Belaphoss (a Balor), Brain Golem, Bugbear, Draegloth, Dretch, Ghoul, Hezrou, Hook Horror, Intellect Devourer, Illithid, Imp, Kobold, Mimic, Ogre, Ooze/Jelly, Orc, Otyugh, Quasit, Skeleton, Spider, Troll, Umber Hulk, Undead Mind Flayer, Vrock, Wolf, Worg, Zombie Ogre, Zombie.Įach creature soundset contains 11 sounds that are used in-game by the engine: To use these, unzip into your Override folder. Also included is a partial override of Intellect Devourer (replaces 11 sounds, leaves the rest as is). sclvooverride.zip contains override versions of Bear, Beholder, Bugbear, Ghoul, Hook Horror, Jelly, Kobold, Mephit, Mindflayer, DevilBig, Ogre, Orc, Skeleton, Spider, Troll, Umber Hulk, Vrock, Wolf, Worg, and Zombie.Some creatures don't have models in vanilla NWN (ex: Otyugh) so a replacement creature was used with their name changed to "Fake" whatever they are meant to represent (ex: Fake Otyugh, Fake Dretch) Clicking on them will cycle through the relevant soundset and bark out which sound is being played. Not wanting to bite off more than I could chew, I opt not to. In the module's one area there is a commoner faction creature for each sound painted down. Sword Coast Legends lets you make dungeons, short modules or massive, Sword Coast-spanning campaigns right from the get go. sclvotestmod.zip contains a hak and a test module for quick testing of the soundsets.Also I believe Sword Coast Legends models have been ported in their. You will want to append these to your own Soundset.2DA as well as potentially add STRREFs to custom TLK lines to make them easier to identify in the toolset. Dungeons & Dragons fifth edition comes with many modules for adventurers to try. Also included is a Soundset.2DA that only contains the lines for the creatures in this set. SSF files to add to your own module's haks. : sclcreaturesounds.zip contains the raw.There are three archives to download: #1 is meant for builders, #2 is meant for hearing and testing the sounds, #3 is for client side override: I labelled them according to what Sword Coast Legends used them for, but obviously use them for whichever creatures you choose-you might not have a draegloth but the sounds might be great for something else. Some of them I don't love based on sound direction but that's a matter of personal taste. So to keep you in the loop when it comes to these powerful items, we've updated this list to include some more of the most game-breakingly powerful weapons a party can be given in the current version of the game.Here are 30 creature soundsets from nSpace's ill-fated Sword Coast Legends and a couple extra sounds like Beholder beams for builders to use while scripting. The fifth edition has a particular focus on magic being a part of the world, which has helped bring even more powerful magical weapons into the game. And that's before we even talk about homebrew and unofficial content. Updated Decemby Richard Horton: Dungeons and Dragons is a game filled to bursting with magical artifacts and every sourcebook released by Wizards of the Coast seems to add more. From there you can select Create Module, Play Campaign or Dungeon Crawl. Here are a few weapons that a DM should avoid giving to the party, at least until they get to the level where they actively seek conflict with supremely powerful entities like demigods or ancient dragons. Dungeon Master Mode is accessed from the main menu by selecting Dungeon Master. When playing tabletop games like Dungeons & Dragons, it's actually a pretty common mistake for a DM to give the party a weapon they shouldn’t have, at least until they get much higher in level, where an overpowered weapon doesn’t have as much impact. RELATED: 10 Great Ways For A DM To Kickstart A D&D Campaign Two common ones are, “ How much is too much when giving out magic items or weapons?” and, “ What was I thinking when I gave the fighter in the party a keen +5 life-stealing sword?” There are many questions a DM or GM will ask themselves while behind that protective screen. ![]()
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